I just want thin smooth lines and not dots. Here I subdivided a sphere 6 times just to test and this is what I get. Last time it was working fine but I reset the brushes and it started working wonky again. I keep getting this issue on and off for some unexplained reason so I thought I would start this thread to get to the bottom of it.ġ) Model is VERY dense so resolution in not an issue.Ģ) Dynamesh or non dynamesh model makes no difference.ģ) Brush is set to Standard with RGB only selectedĤ) Stroke- I have tried with freehand and dots.ĥ) Alpha is off but I have tried with Alpha01 without any luck.Ħ) Lazy mouse helps slightly but I want it without lazy mouse as it did work fine before. I am always releasing new courses for artists to help share the knowledge and experience I have acquired, and to. A steady hand may draw a line that is not only perfectly straight but also parallel to another line, e.g. Of special note, Chisel 3D and VDM (Vector Displacement Mesh) brushes now work with Sculptris Pro mode, providing an easy way to build out your base meshes uses pre-sculpted elements. On the same model previously they were coming out perfectly thin like pencil stroke on paper. I am a 3D Artist with a passion for learning. Is it possible to draw a perfectly straight line Yes if you are satisfied with the way the line looks. Release Notes for ZBrush 2021.6 ZBrush 2021.6.6 Update This release brings feature parity with ZBrushCore and ZBrushCoreMini. I have modeled something and am polypainting some thin sketch lines to figure out where I want my shut lines.įor some reason my lines are coming not smooth but rather dotted.
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